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03 · Vertical · Gaming

Esports.
400M Gamers.
Digital-First.

Thirty-one properties across BGMI, Valorant, FIFA and the emerging mobile titles. Average session length beats every other vertical by 3×. CPM is still half of cricket. The gap is closing.

FIG·01Esports · editorial shoteditorial
Esports · by the numbers · FY26 source · ITW Data
45
Total Properties
1.5Cr
Tournament Viewers
₹1,200Cr
Market Size
15+
Major Titles
The year in esports

The calendar.

Download PDF →
Q1 · Jan–Mar

BGMI Masters

Series opens · India qualifiers
● peak availability
Q2 · Apr–Jun

Valorant Challengers

Pacific league · SEA circuit
● opening windows
Q3 · Jul–Sep

BGMS + mobile cups

Battlegrounds Mobile Series
● 72% sold
Q4 · Oct–Dec

World finals

TI, Worlds, BGMI Global
● international window
Shaded cell shows current quarter. Availability updates weekly. As of 18 Apr 2026
Our desk

The esports team.

Eleven specialists in Bangalore and Hyderabad. Four ex-publishers, three ex-tournament ops, two creator-side partnerships, two analysts building engagement models.

Meet the Catalyst division
ITW Esports Lead
Esports lead · Bangalore · ex-Nodwin
8 yrs
ITW Gaming Specialist
Creator partnerships · ex-Loco
5 yrs
ITW Digital Specialist
Publisher relations · ex-Krafton
7 yrs
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